Yahtzee could be played in lone or with a group. The group version simply consists of a number of players playing the lone version concurrently, with the highest score winning. I’ll clarify the solitary version, because that is what the applet lets you play (although you can use the”Clone Window” option to allow a number of players play).
The game consists of 13 rounds. In every round, you roll the dice and after that score the roll in one of 13 categories. You must score once in every class — meaning at the end of the game you can have to settle for scoring zero in certain categories. The score is determined by another rule for each class; see the section on Scoring below.
The goal of the game is to maximize your total score (of course:–RRB-. The game ends once all 13 categories have been scored.
Rolling the Dice
You’ve five dice that you can roster, represented with the die faces on top of the applet window. To start with, you roll all dice by clicking on on the Roll All button. Once you roll all dice, then you can either score the current roster, or re-roll all or some the 5 dice.
To re-roll some of the dice, then click the toggle button beneath the die face you would love to re-roll, then click the Re-roll button. This may re-roll the chosen dice, leaving the unselected ones unchanged.
Once you’ve the dice face combination you would like to score, you score the roll in one of the 13 categories. You do that by clicking on on one of the radio buttons at either the Upper Scores or Reduced Scores box. Once a class has been scored, it is closed out for the rest of the game; you can not change a category’s score once it has been set. Each class defines its own scoring rules, as described below.
In the upper scores, you total only the specified die face. So if you roster:
And score in the Threes class, your total for this entry might be 9. This exact same roster would yield zero points if you scored it at the Experts (Ones), Twos, or Fives class, four points should you scored it at the Fours class, or even six points if you scored it at the Sixes class.
When the game is over, if you score 63 or more upper points (a mean of 3 die faces per class ), you’ll get a upper bonus of 35 points. Obviously do don’t need to score precisely 3 die faces in every upper class to get the bonus, as long as the upper total will be at least 63.
In the lower scores, you score a predetermined amount (defined by the class ), or if you don’t satisfy the class requirements.